Peugeot - Jova Beach Party Tour
A videogame that accompanied Jovanotti's Jova Beach Party Tour during all its dates.
The game invited people to jump on a special platform. The harder they jumped on the platform, the higher was the fictional generated power value. This power value was then used to set the speed of the car in the game.
They had one minute and a half to reach the end of the circuit, the challenge was to jump as hard as they could to reach the end before the time was over.
Scattered along the circuit there were also bonuses, if the players jumped all together to land on those objects, they would get an extra speed boost.
Studio: ToDo Studio
Task: Leading a small team of both 3D artists and developers, 3D assets creation, game logic development and shader/material development in Unity.
Software: Unity, Maya
Programming language: C#, Cg shading language
Client: Peugeot
The game invited people to jump on a special platform. The harder they jumped on the platform, the higher was the fictional generated power value. This power value was then used to set the speed of the car in the game.
They had one minute and a half to reach the end of the circuit, the challenge was to jump as hard as they could to reach the end before the time was over.
Scattered along the circuit there were also bonuses, if the players jumped all together to land on those objects, they would get an extra speed boost.
Studio: ToDo Studio
Task: Leading a small team of both 3D artists and developers, 3D assets creation, game logic development and shader/material development in Unity.
Software: Unity, Maya
Programming language: C#, Cg shading language
Client: Peugeot