Hi,
my name is Luca and I am a technical artist and software developer with 8 years of experience currently residing in Torino, Italy.
I'm very passionate about computer graphics, from video games to special effects for movies.
I enjoy working on both the technical and the artist side of computer graphics, I love writing shaders, designing and developing tools to help artists reach their visions and creating 3D assets.
My career in computer graphics started in 2012, when I was hired by Virtual Reality and Multi Media Park as a C++ and Java developer to work on their internal 3D engine and development tools.
In 2013, I was hired by TODO Design where I'm still emplyed to these days as a technical artist.
At TODO, I had the opportunity to work on many different projects, from video games to interactive exhibits and VR and AR mobile apps. Please, take a look to my portfolio if you want to know more about my past works.
During my free time, I enjoy expanding my knowledge on computer graphics, from 3D modeling to sculpting, rigging and animation.
I also like to write and record music with my beloved guitar.
Technical & Art skills:
design and develop tools for 3D artist and interactive 3D applications, writing shaders, create 3D assets for both real-time and offline productions.
Programming languages: C++, C, C#, Java, Javascript, Python
Shading languages: Cg, GLSL
Development tools: Visual Studio, VS Code, Eclipse
Game Engines: Unity (5+ years), Unreal Engine
3D Softwares: Maya, Blender, ZBrush
2D Softwares: Photoshop
Libraries & APIs: OpenGL, Vuforia (Augmented Reality), Google AR Core (Augmented Reality), Google VR SDK (Virtual Reality), ThreeJS (WebGL)
Contatcs:
Please feel free to contact me at mistwork-gmail.com
Links:
LinkedIn
Github
Curriculum Vitae
my name is Luca and I am a technical artist and software developer with 8 years of experience currently residing in Torino, Italy.
I'm very passionate about computer graphics, from video games to special effects for movies.
I enjoy working on both the technical and the artist side of computer graphics, I love writing shaders, designing and developing tools to help artists reach their visions and creating 3D assets.
My career in computer graphics started in 2012, when I was hired by Virtual Reality and Multi Media Park as a C++ and Java developer to work on their internal 3D engine and development tools.
In 2013, I was hired by TODO Design where I'm still emplyed to these days as a technical artist.
At TODO, I had the opportunity to work on many different projects, from video games to interactive exhibits and VR and AR mobile apps. Please, take a look to my portfolio if you want to know more about my past works.
During my free time, I enjoy expanding my knowledge on computer graphics, from 3D modeling to sculpting, rigging and animation.
I also like to write and record music with my beloved guitar.
Technical & Art skills:
design and develop tools for 3D artist and interactive 3D applications, writing shaders, create 3D assets for both real-time and offline productions.
Programming languages: C++, C, C#, Java, Javascript, Python
Shading languages: Cg, GLSL
Development tools: Visual Studio, VS Code, Eclipse
Game Engines: Unity (5+ years), Unreal Engine
3D Softwares: Maya, Blender, ZBrush
2D Softwares: Photoshop
Libraries & APIs: OpenGL, Vuforia (Augmented Reality), Google AR Core (Augmented Reality), Google VR SDK (Virtual Reality), ThreeJS (WebGL)
Contatcs:
Please feel free to contact me at mistwork-gmail.com
Links:
Github
Curriculum Vitae
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