Expo 2015 Enel Pavilion
For Expo 2015, we were asked to design and produce Enel Pavilion.
There were two big physical installations in the pavilion one of which was Bosco di Luce, a pedestrian path that wound through a wood made of light poles.
I was in charge of modeling the entire Enel Pavilion and then develop a 3D simulator for Bosco di Luce to test and preview the light poles lighting coreographies.
The simulator was then used to control the real installation.
Studio: ToDo Design
Task: 3D assets creation, development of the 3D simulator in Unity
Software: Unity, Maya
Programming language: C#, Cg shading language
Client: Enel
There were two big physical installations in the pavilion one of which was Bosco di Luce, a pedestrian path that wound through a wood made of light poles.
I was in charge of modeling the entire Enel Pavilion and then develop a 3D simulator for Bosco di Luce to test and preview the light poles lighting coreographies.
The simulator was then used to control the real installation.
Studio: ToDo Design
Task: 3D assets creation, development of the 3D simulator in Unity
Software: Unity, Maya
Programming language: C#, Cg shading language
Client: Enel