Blender Eevee 80s Clip Part 1
Being a child of the 80s I grew up watching 70s and 80s movies and that kind of aesthetics is engraved in my brain.
One of my favorite 80s movie is The Terminator, I love the grimm neon photography, the fast-paced camera movements, the practical fx and the smoky atmosphere.
I was tinkering with Blender real-time engine Eevee and I've challenged my self to come up with the most realistic 80s short clip I could in a few hours.
I started by writing down what the clip had to contain:
From Mixamo I've also downloaded a cool dance animation.
For the neon lights I've modeled a cross to put in the background to add that heavy metal vibe.
Finally, for the fluid part I've imagined a pool of milk and Toby slowly getting out of it while he's dancing. Cool!
To simulate the milk rippling when Toby gets out of the pool, a fluid simulation was overkill, it would have taken ages to render!
So I've used an old cheap trick I know to quickly simulate fluids without using proper fluid simulations.
Basically, I use the Dynamic paint modifier that takes two objects, one acts like a canvas and the other acts like a brush.
When the brush object passes through the canvas objects, it perturbates the surface of the latter with a wavy effect that gives that fluid look all in real-time!
Here's the final scene put together in Blender:
One of my favorite 80s movie is The Terminator, I love the grimm neon photography, the fast-paced camera movements, the practical fx and the smoky atmosphere.
I was tinkering with Blender real-time engine Eevee and I've challenged my self to come up with the most realistic 80s short clip I could in a few hours.
I started by writing down what the clip had to contain:
- a menacing, dehumanized character inspired by the Terminator
- neon lights of course
- oversaturated colors and some kind of post processing filter to get that 80s degraded VHS tape look
- dancing and fluid inspired by Flashdance!
From Mixamo I've also downloaded a cool dance animation.
For the neon lights I've modeled a cross to put in the background to add that heavy metal vibe.
Finally, for the fluid part I've imagined a pool of milk and Toby slowly getting out of it while he's dancing. Cool!
To simulate the milk rippling when Toby gets out of the pool, a fluid simulation was overkill, it would have taken ages to render!
So I've used an old cheap trick I know to quickly simulate fluids without using proper fluid simulations.
Basically, I use the Dynamic paint modifier that takes two objects, one acts like a canvas and the other acts like a brush.
When the brush object passes through the canvas objects, it perturbates the surface of the latter with a wavy effect that gives that fluid look all in real-time!
Here's the final scene put together in Blender:
For the lighting I've used a simple three points setup to separate Toby silhouette from the background and then I've added Eevee bloom post processing fx to boost the neon lights of the cross and Toby's gas mask goggles.
Finally, in Blender own compositor, I've applied a little bit of lens distortion to add realism, a little bit of color correction to boost certain colors and then I've added a quick VHS tape filter I've come up with.
Here's a picture of the compositor nodes:
Finally, in Blender own compositor, I've applied a little bit of lens distortion to add realism, a little bit of color correction to boost certain colors and then I've added a quick VHS tape filter I've come up with.
Here's a picture of the compositor nodes:
And here's the final clip.
Hope you like it!
Hope you like it!